Once a year it pays to step back and look at the network as a whole: not at a single arena or a good month, but at the combined result of every partner. The figures for 2025 are in, and they show just how far a project that started five years ago with its first VR arenas has come.
Network revenue in 2025: more than $36M
Total revenue across all WARPOINT locations in 2025 exceeded $36M. Here is how the network’s turnover has grown year by year:
- 2021 — $2M;
- 2022 — $9M;
- 2023 — $20M;
- 2024 — $33M;
- 2025 — more than $36M.
In four years, network revenue has grown almost twentyfold. The growth comes from two sources: new arenas keep opening, and existing locations earn more every year thanks to regular guests, parties and tournaments.
Footprint: 240 locations in 185 cities across 14 countries
Today the network has 240 operating locations, from Kaliningrad to Yuzhno-Sakhalinsk, and beyond Russia in Kazakhstan, the UAE, Germany, Spain, Thailand, Costa Rica, Cyprus and six more countries. The combined floor space of the gaming arenas is 101,920 m².
The locations are run by 181 partners, and 40 of them have already opened two or more venues. For a VR arena franchise this is perhaps the most honest metric of all: partners open a second and third arena only once the first has lived up to expectations. Every operating venue is shown on the interactive network map, and the full list of cities is in the Network cities section.
Players: 4 million visits a year and a 4.8 rating
- more than 4 million players a year pass through the network’s arenas;
- 4.8 out of 5 is the average guest rating on maps and review sites;
- 32% of guests come back to play again.
In the entertainment business, repeat visits matter more than any advertising. A third of guests returning means steady revenue that does not depend on the marketing budget. What keeps them coming back is WARPOINT’s own games: the team format, regular map updates and ranked tournaments that give players a reason to train.
What comes next
The 2025 figures are a starting point, not the finish line. In 2026 the network is:
- running the national VR esports championship, the WARPOINT Big League, with a prize pool of $24K;
- developing its game portfolio and updating the WARPOINT ARENA maps;
- expanding its partner network in Russia and abroad;
- preparing to enter a new market — more on that soon.
Want to know what these figures could mean for your city? Read the partner success stories and estimate the numbers for your own arena with the profitability calculator.



