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Step 11WARPOINT knowledge base

Running the business

The key performance indicators

  • Material 11 of 13
  • 4 min read
Running a virtual reality arena is not only about quality content and strong emotions for guests. It is a full-scale business, which means you have to keep an eye on the figures that show how effective it is and help you make management decisions.

For a virtual reality arena to grow steadily and make a profit, the owner should look not only at the number of visitors but at a whole set of key business indicators. They show where the project is strong and where the growth points are.

The main indicators for a VR arena:

1.⁠ ⁠Attendance
The number of unique visitors per day, week and month. The basic measure of demand.

2.⁠ ⁠Average bill
How much a guest spends on average per visit. It includes tickets, upsells and extra sales.

3.⁠ ⁠Repeat visits (retention)
The share of guests who come back. The higher it is, the more resilient the business.

4.⁠ ⁠Player engagement
Session length, feedback, willingness to take part in promotions. This reflects the quality of the product and the service.

5.⁠ ⁠Size of the customer base
The number of contacts (phone numbers, emails, social accounts). The wider the base, the more room for retargeting and cross-selling.

6.⁠ ⁠Leads and CPL (cost per lead)
How much it costs to attract one potential guest. It shows how effective the advertising is.

7.⁠ ⁠Conversion to sale
Measure what share of leads turns into real customers. Even with high traffic, low conversion signals problems with sales or communication.

8.⁠ ⁠Social media and reach
Followers, likes, comments, shares — all of it reflects the interest in the arena and the quality of the content. Social media is not just marketing but also a channel for building a community.

9. Occupancy rate
Especially the fill rate at peak times: a successful arena should have no free slots in the most profitable periods (weekday evenings, weekends and holidays)

10. NPS (loyalty index)
How ready guests are to recommend the arena to friends

11. LTV (lifetime value)
How much money one guest brings on average over the whole period of interaction.

12. OPEX
Besides income, do not forget fixed and variable costs — they show the real margin of the business.

The takeaway: keeping track of these metrics turns a VR arena from just an entertainment project into a transparent, manageable business.
We are absolutely certain that only an in-house ERP system can account for every detail of the business and meet all its needs. That is exactly why we are building WARPOINT ERP — a tool for running an LBE-VR business effectively.

WARPOINT ERP is an ecosystem of services that collects, stores and links data on every business process at the venue, from a request submitted on the website to registering players, taking payment and starting the game.

Our ecosystem includes different products and modules: online booking, an electronic log, a loyalty system, sales and accounting of certificates, stock control, sales of goods, a customer account, a mobile app, analytics and much more.

An in-house ERP system lets you collect, analyse and control every key metric of the franchise network centrally, in a single window. The work of the VR clubs becomes more transparent and convenient, while the effectiveness of each venue and of the whole network grows.

Subscribe to our Telegram channel — we publish even more useful content there and show how the VR business works from the inside.

OUR CONTACTS
on opening a WARPOINT VR arena

YULIA MAYER
Head of development

Phone: 8 800 550 16 91
WA/Telegram: +7 (922) 033-88-99
E-mail: sale@warpoint.ru
Website: franchise.warpoint.ru